< Game Developer />

I build the mechanics
that make games feel good.

Creative Media & Game Technologies student at Hanze UAS and an aspiring game developer. I work mainly on code — across gameplay mechanics and UI/UX — and pitch in wherever a small team needs a hand.

  • Open to internships & game jams
  • Engines Unity · GameMaker Studio
  • Code C# · C++ · GML

// 01 — About

About me

I am Emily, a Creative Media and Game Technologies trans student at Hanze University of Applied Sciences.

I am mainly looking forward to becoming a programmer within the gaming industry, however I have other digital skills past coding.

I have mainly worked in teams of small sizes and helped with all areas of the game development process while focusing mainly on the code, both mechanics and UI/UX implementation depending on the situation.

// 02 — Projects

Games I've worked on

University projects built in small teams. Each card lists my role and the tech behind it.

Postal Route — key art 2D · Story POSTAL ROUTE

Postal Route

Programmer · all code

A 2D point-and-click story game about a delivery driver who uncovers the lives of a town's residents. I wrote all of the game's code — inventory, deliveries, character movement, and effects.

  • GameMaker Studio
  • GML
  • Team project
Grow & Go logo 3D · Idle sim GROW & GO

Grow & Go

UI/UX Programmer

A 3D idle farming game where you grow fruit and veg supplying a grocery chain. I built the UI/UX code — inventories, menus, and every button and progress bar — plus the game's sound effects.

  • Unity
  • C#
  • UI/UX
  • Team project

Both titles are university team projects made for educational purposes. Brand names shown (such as Albert Heijn) are used fictitiously as coursework — the brands are not affiliated with, and have not endorsed or commissioned, this work.

// 03 — In motion

Mechanics in action

Short clips pulled straight from the games, showing systems I built. These recordings have no audio.

Point-and-click movement

Click-to-move navigation — the player sets a destination and the character paths there.

  • Postal Route
  • GameMaker · GML

Dialogue & deliveries

A conversation with a resident, then completing their delivery — the dialogue flow and delivery system together.

  • Postal Route
  • GameMaker · GML

UI in action

Navigating the farm's interface — the menus, inventories, buttons, and progress bars I built.

  • Grow & Go
  • Unity · C#

// 04 — Toolkit

Skills & tech

The languages, engines, and tools I actually work in.

Languages

  • C#
  • C++
  • GML

Engines

  • Unity
  • GameMaker Studio

Tools

  • Git
  • Visual Studio
  • Rider

Focus areas

  • Gameplay mechanics
  • UI / UX implementation
  • Game systems
  • Player movement
  • All-round small-team dev

// 05 — Say hello

Let's build something.

Have a role, a project, or just want to talk shop about game systems? My inbox is open.

davidaldea2006@gmail.com